So, here is the spec that I’m using, you can change things in function of your playstyle : It’s a damn shame that Gaige doesn’t have a Health Regeneration Class Mod, as it would’ve made this setup completely unstoppable. And since you have very low Health and you put so many DoTs on your enemies thanks to Gaige’s LBT skills (with a Moxxi weapon in hand), you can abuse Health Gate and become nearly invincible. So, how exactly this build works ? It’s simple : you have your huge Shield, you deploy Deathtrap, you kill stuff and your huge shield instantly regenerates thanks to Blood Soaked Shields and Buck Up ! Skills like Fancy Mathematics, Unstoppable Force and Myelin will help you tank some more damage when you can’t kill an enemy and when Deathtrap isn’t up. Well, I was messing around with Gaige, and I figured out something : what if you used an incredibly thick Shield with all of Gaige’s Shield skills ? Then I tested it, with multiple Shields, Relics and Class Mods, and … I got like almost 7000000 Shield Capacity with the right gear and spec. There you have it, Borderlands 2’s best psycho build! If you haven’t played Krieg before, now is a great time to get started.# Who needs a Juggernaut Suit when you have Master Roshi’s Turtle Shell and a Schoolgirl skirt ? 10% damage reduction per level when on fire.Killing an enemy gives you a 40% elemental effect chance per level. 7% chance per level per fire attack to set yourself on fire.Light the Fuse replaces Fight for Your Life, and it’s too hilarious for words, you have to try it out for yourself.
When you die you drop a grenade which gives you double XP if it kills an enemy, because why not!.Activating Buzz Axe Rampage at or below 33% of your max health, you’ll become a Badass Psycho Mutant with 100% melee damage and 50% damage reduction.50% melee damage per level, and a 12% chance to attack yourself with melee attacks.It increases your melee damage by 1.5% and shotgun damage by 1% per level. Taking damage while your shield is down adds a stack of this.Up to 50% per level of overkill damage converts to Health.Additional 20% per level from health damage.